Digital media has been a driving factor in changing many aspects of history and awareness – conservation methods for example have been greatly improved thanks to the awareness raised with digital media, and it’ll continue to be something used to garner interest. One way many have turned to recently has been within the gamification of different industries – changing attitudes towards gaming as a much wider audience has been introduced to many different opportunities with the growth of even popular genres tied to offline opportunities such as the growth of non gamstop casino options at maximumcasinos.com, and it has become an interest much more accessible to a wider audience – as such there is the exploration of using gaming techniques to help raise awareness much in the same way, and museums could be at the forefront of using gamification as part of their service.
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Perhaps the most obvious example will be within the growing use of both augmented and virtual reality – augmented reality in gaming first really gained mainstream attention back in 2016 with the release of the popular Pokémon GO title that took the summer by storm and saw millions of players head into the open air to experience the game, but more than that it allowed an opportunity for augmented reality options in gaming to start evolving. Whilst the uses can be a little limited, they have already started to find use in some museums and will likely continue to be a feature moving forward as a way to visual display something that could be a little more complex at a much lower cost in many instances. Read More